!PRINTER
                 [Printer / File / Screen]

 Enter [P] to print to the printer device (printer device can
 be changed with the Printer Setup function). Enter [F] to
 print to a file, in which case you will be asked for a file 
 name that will contain the report. Enter [S] to print the
 report to the screen. When printing to the screen, a temp-
 orary file is created first and then the file is viewed in
 its entirety on the screen with full scrolling capabilities. 

 When printing to the printer, the printer will be set to
 8 lines per inch.

!FILE NAME
                       [File Name]

 When printing to a file, enter the name of the file that
 will contain the report.  The file will be created in the
 current data directory.  Make sure a valid DOS file name
 is entered (no path is allowed).  This file can then
 be viewed or printed from DOS.

 Warning!!  If the file already exists, the newly created
 file will write over the existing file.

!COPIES
                     [Number of Copies]

 Enter the number of copies of this report you wish to 
 print.  Valid entries are 1 - 9.


*FFADRAFT
!SELECTION

 Select the desired function by highlighting the function
 and pressing [ENTER].  Press [Esc] to return to the Main
 Menu.

 Setup Draft Information
   This function is used to set up the options your league
   uses for the draft, such as number of rounds, method of
   draft order, and assigning random team numbers.

 View/Modify Draft Order
   This function is used to view or modify the draft order.
   After the draft order is initially assigned in Setup
   Draft Information, you can modify it to allow for pre
   draft trades.

 Print Draft Work Sheets
   After the draft order is set, use this function to print
   a sheet for each owner showing what pick he has in each
   round.  The owner can use this sheet to write in his draft
   picks.

 Start/Resume Draft
   This function is used to record the actual draft picks.
   This function can be started and resumed any number of 
   times.

 Print Draft Summary
   This report will show by round, what players were selected
   and what teams drafted them.

 Export Draft Picks To FFA
   After the draft is completed, use this function to export
   the draft picks to FFA, eliminating the need to manually
   enter each owner's lineup.

 Reset For New Draft
   Use this function to reset draft information. This should
   be used just prior to running your actual draft if you 
   have run a mock draft with test information.

*SETUP
!MAX ROUNDS
               [Maximum Number of Draft Rounds]

 Enter the number of rounds your league will draft. A 
 maximum of 22 rounds is allowed.

!MULTIPLE
      [Allow multiple teams to select the same player?]

 Enter [Y] if your league uses the option where more than
 one fantasy team can draft the same NFL player.  When the
 draft is being run and this option is used, then the 
 remaining player list will not remove a player once he has
 been selected. Instead, and asterisk (*) will be displayed
 between the player's position and NFL team code.

 Enter [N] to not allow more than one fantasy team to draft
 the same NFL player. During the draft, once a player is
 selected, then he will be removed from the remaining player
 list.

!ASSIGN TEAM NUMBERS
              [Assign Random Team Numbers]

 Enter [Y] to randomly assign team numbers to the owners.
 Enter [N] to leave the team numbers as they have been enter-
 ed with Team Maintenance. Some leagues, especially those 
 using divisions, want to assign new team numbers each year
 so the same teams won't be in the same division each year.

 NOTE: When new team numbers are assigned, owner information
 will also be automatically adjusted to reflect the new team
 numbers.

!DRAFT METHOD
                   [Draft Order Method]

 Enter the number of the draft method your league uses. Enter
 [1] to randomly assign the first 16 picks (replace 16 with 
 the actual number of teams in your league) and then reverse
 the next round. For example, the team with the first pick in
 the first round would have the last pick in the 2nd round.
 This order would remain the same for the remaining rounds.

 Enter [2] to randomly assign the first picks and then keep
 that order for the rest of the draft. The team that has the
 first pick in the draft would have the first pick in every
 round.

 Enter [3] to randomly assign the first picks and reverse the 
 order for the 2nd round. For each odd round, the picks 
 would be randomly picked and the even rounds would reverse
 the order. This method is typically the one most used.

 Enter [4] to randomly assign the picks for each and every
 round. 

 If your league has determined the draft order some other 
 way, then you can select one of the methods (it doesn't
 matter which one) and then use View/Modify Draft Order to
 manually adjust the draft order.

 Note that an option has been added in the View/Modify
 Draft Order to manually enter the first round, then have
 the remaining rounds automatically calculated, either
 keeping all rounds the same or reversing the even rounds.

!ASSIGN DRAFT ORDER
                 [Assign Draft Order Now]

 Enter [Y] to have the computer automatically assign the 
 draft picks now. Enter [N] if not ready to assign the draft
 picks or if they have already been assigned.

!MAX TIME
             [ # Of Seconds Between Picks ]

 Enter the number of seconds alloted for each owner to make
 a pick. Enter 0 to disable the timer during the draft. The
 maximum that can be entered is 999, so the maximum time that
 can be entered converts to 16 minutes and 39 seconds.

               Minutes        Seconds
                  1              60
                  2             120
                  3             180
                  4             240
                  5             300                 

 During the draft, the seconds remaining will be displayed
 on the screen. When the timer reaches 0, then the speaker
 will beep, and then you will have an option to either skip
 the owner or give the owner more time. If the owner is 
 skipped, he will be moved to the end of the round, and come
 up again after the other owners have completed their picks
 for the round.

*DRAFT ORDER
!ROUND
                      [Round #]

 Enter the draft round that you wish to view/modify.  Once
 entered, the teams and the draft order will be displayed.

 Pressing [F5] can be used to automatically assign all
 rounds based on the first round. If you manually enter
 the draft order, after entering the first round, press
 [F5] to assign the remaining rounds. You then have the
 option to keep all rounds the same, or to reverse the 
 even rounds.

!TEAM
                      [Team #]
    
 Enter the team # that has this pick. Note that it is 
 possible for a team to have more than 1 pick in a round
 in order to compensate for trading of draft picks (ie. 
 team 1 trades it's 3rd round pick for team 2's 2nd round
 pick, in which case team 1 would have 2 second round picks
 and team 2 would have 2 third round picks), so be careful
 when making modifications.

!CONFIRM
 
 If you have made some changes to the draft order and you
 try to exit by pressing [Esc] without first saving those
 changes with [F10], a message will warn you of the fact and
 ask if you really wish to exit without saving the changes.
 Enter [Y] to cancel any changes made, else enter [N] and 
 then press [F10] to save the changes.

!CONFIRM DUPS
 
 If a round has a team with more than 1 pick in the round,
 you must confirm that this is correct. Enter [Y] to save
 the changes, else enter [N] or press [Esc] to cancel.

!AUTO ASSIGN

 If you manually enter the draft order, you can automatically
 assign the remaining rounds after entering the first round.
 If you wish to keep all rounds the same, enter [S]. If you
 want to reverse the even rounds, then enter [R]. Press
 [Esc] if you do not wish to perform this function.

*START DRAFT
!DRAFT ROUND
                      [Draft Round]

 The round with which to resume the draft is requested. The
 round where the draft was at when it was suspended will be
 displayed, and typically this is the round you would con-
 tinue with. Note that you can not enter a round greater than
 the round when the draft was suspended. But you may enter a
 round prior to the current round.

 If the draft order got messed up somehow, you can exit form
 the draft (make sure you say yes when it asks if you wish 
 to save the draft information), and then resume the draft 
 at the round and pick where it was last correct.

!DRAFT PICK
                      [Draft Pick]

 The pick with which to resume the draft is requested. The
 pick where the draft was at when it was suspended will be
 displayed. Once entered, the previous round's picks will be
 loaded into the program and the draft will start at the 
 entered round and pick.

!NAME
                         [Name]

 When manually entering a player that is not in the table,
 enter the name of the player.                         

!POSITION
                         [Position]

 When manually entering a player that is not in the table,
 enter the position of the player. [Q]=quarterback, [R]=
 running back, [W]=wide receiver, [T]=tight end, [K]=kicker,
 [D]=defense, [C]=coach.                       

!TEAM
                         [Team]

 Enter the NFL team code of the player. Leave blank to 
 display a look-up window showing the team codes.

!REMAINING

 This table shows the NFL players that have not yet been
 drafted. Note that if using the option for multiple teams
 to select the same player, then when a player is selected,
 the list will only mark the player as selected with an
 asterisk (*) instead of removing his name from the list.

 There are several options available which are available
 by pressing certain function keys which are as follows:

    F2 - If the player drafted does not appear in the window,
         press this key to perform a manual entry.

    F3 - Will resort the players by position.

    F4 - Will resort the players by NFL team and name.

    F5 - Will display a list of drafted players. 

    F6 - If you have set up a maximum number of seconds 
         between picks, this key will act as a toggle to
         start/stop the timer.  When the timer is activated,
         it will appear in the upper right corner of the
         screen. When the elapsed time reaches the maximum
         time, then the speaker will beep. The timer will
         reset to 0 automatically when it is the next owners
         turn to pick.

    F7 - If the timer is active, pressing this key will 
         reset the timer back to zero.
   
    F10 -Will backup and remove the last draft pick. Note 
         that you can only go back 1 draft pick.  If you
         get off track and need to back up more than 1 pick,
         then suspend the draft (press Esc to exit and 
         respond Y when it asks if you wish to save the
         draft information). Then restart the draft and 
         enter the round and pick where you wish to resume.

!DRAFTED

 This table shows the players that have been drafted. This
 table can be sorted various ways.  [F3] will sort the table
 by position, [F4] will sort by NFL team code, and [F5] will
 sort by fantasy team number.

!REMAINING SORTED

 This table will display the players that have not yet been
 drafted. It can be sorted in various ways. [F2] will sort 
 by name, [F3] will sort by position and [F4] will sort by 
 NFL team code. Note: If a player has an asterisk (*) by his
 name, then it means he has been drafted by another team
 and you are using the option to allow more than 1 team to
 draft the same player.

*EXPORT
!EXPORT

 When exporting draft picks to FFA, you must confirm that you
 really wish to do so. If the draft has not been completed,
 a message will be displayed on the screen warning you of the
 condition. You can still go ahead and export to FFA by 
 entering [Y] to the confirmation message. If you are not
 ready to export to FFA, enter [N].

*PRINT
!COMMISH

 If you want to print commissioner work sheets, then enter 
 [Y] else enter [N]. Commissioner work sheets will print a
 sheet for each round and the draft order of the round. The
 commissioner can use these sheets to manually enter each 
 draft pick.

*RESET
!RESET

 When resetting draft information, you must confirm this 
 action in case this selection was accidentally selected.
 Enter [Y] to reset the draft, else enter [N].

 

